using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public static class LoadImage
{
public static Sprite Load(string path,int width, int height)
{
Texture2D tx = new Texture2D(3840, 2160);
tx.LoadImage(getImageByte(Application.streamingAssetsPath+"/"+path));
Sprite sprite = Sprite.Create(tx, new Rect(0, 0, tx.width,tx.height), Vector2.zero);
return sprite;
}
private static byte[] GetImageByte(string imagePath)
{
FileStream files = new FileStream(imagePath, FileMode.Open);
byte[] imgByte = new byte[files.Length];
files.Read(imgByte, 0, imgByte.Length);
files.Close();
return imgByte;
}
}