public GraphicRaycaster raycaster;
public EventSystem eventSystem;
private void Update()
{
PointerEventData pointerEventData = new PointerEventData(eventSystem);
pointerEventData.position = Input.mousePosition;
raycaster.Raycast(pointerEventData, results);
foreach (RaycastResult result in results)
{
if (result.gameObject.tag.Equals("button") || result.gameObject.name.Contains("布线"))
{
Cursor.SetCursor(selectMouse, Vector2.zero, CursorMode.Auto);
}
else
{
Cursor.SetCursor(defaultMouse, Vector2.zero, CursorMode.Auto);
}
break;
}
results.Clear();
}