组播(Multicast)是一种网络通信方式,它允许一个源节点向多个目的节点发送数据,而无需为每个目的节点单独发送。组播在IP网络中被广泛用于多媒体流传输、视频会议等场景。组播地址是在IPv4和IPv6中用于标识一个组播组的地址。 一、IPv4中的组播地址 IPv4组播地址范围为224.0.0.0到239.255.255.255,这些地址被称为D类…
using System; using System.IO.Ports; using System.Text; using System.Threading; namespace ConsoleApplication3 { internal class Program { public SerialPort serialPort; public b…
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using System; using ChartAndGraph; using UnityEngine; using UnityEngine.UI; using Random = UnityEngine.Random; public class RealTimeGraph : MonoBehaviour { public GraphChart G…
using UnityEngine; using UnityEngine.UI; public class ClockControl : MonoBehaviour { public Transform clock; public Slider slider; public Vector3 targetRotation; public Vector…
将mov视频通过ffmpeg再次转格式,分辨率能被4整除 ffmpeg -i .\4T4R城市.mov -c:v hap -vf "scale=864:540,setsar=1" -format hap_alpha 4T4RCity.mov
4.5.2 UI事件UGUI的事件非常全面,前面提到的Button、Toggle和Slider组件都是通过接入特定的事件进行扩展的。只要我们掌握底层UI事件,就可以扩展出各种事件的结果了。首先来看看UI事件有哪些。IPointerEnterHandler- OnPointerEnter:进入该区域时调用。IPointerExitHandler - …
Shader "Nina/Shader/Inking/Fresnel Reflection" { //属性 Properties { //主纹理 _MainTex("Main Texture", 2D) = "white" {} //菲涅尔基础值 _FresnelBase("Fresnel Base", Range(0, 1)) = 1 //菲涅尔…
using System; using UnityEngine; using UnityEngine.UI; public class TestController : MonoBehaviour { public Image imageNeedle; public Slider slider; private float currentSpeed…
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UITest : MonoBehaviour { // 图片组件 public RawImage rawImage; //…