using UnityEngine;
using UnityEngine.UI;
public class ClockControl : MonoBehaviour
{
public Transform clock;
public Slider slider;
public Vector3 targetRotation;
public Vector3 currentRotation;
public float interval = 2;
public float timer;
public bool status;
public void Update()
{
if (status)
{
timer += Time.deltaTime;
if (timer < interval)
{
// print( $"currentRotation: {currentRotation}, targetRotation: {targetRotation}");
clock.localEulerAngles = Vector3.Lerp(currentRotation, targetRotation, timer / interval);
return;
}
timer = 0;
status = false;
}
}
public void SetTargetRotation(float value)
{
status = false;
currentRotation = new Vector3(0, 0, -360) + clock.localEulerAngles;
targetRotation = new Vector3(0, 0, Mathf.Lerp(0, -360, value));
// print($"{currentRotation} : {targetRotation}");
timer = 0;
status = true;
}
}